From the stack: Bokurano: Ours

Mohiro Kitoh’s Bokurano: Ours (Viz) is one of those comics that apply grimly serious coats of paint to popular fantasy architecture. In this case, it’s about a group of kids climbing into a giant robot to save the world. The twist is that the kids are realistic, or “realistic,” in that some of them are understandably frightened or emotionally disturbed or just plain awful instead of sunny and dedicated. There’s also some play with what would actually happen if giant robots battled in a populated area.

It’s a competent comic, but it isn’t particularly interesting to me. I’m not a fan of un-deconstructed giant-robot stories in the first place, and I’ve never yearned to see anyone expose their seedy underbellies. And it isn’t as though there’s a shortage of bleak versions of kid-friendly concepts, so I can pick and choose from the best of them. (Naoki Urasawa’s Pluto, also from Viz, is a great example. Come to think of it, there’s some great giant-robot nonsense in Urasawa’s 20th Century Boys which treats the concept with the degree of seriousness I feel like it deserves, which is just about none at all.)

I’d read the first few chapters of Bokurano on Viz’s SigIKKI site, but it didn’t hold my attention in the way that site’s weirder, more imaginative series have. I thought it might read better in a larger chunk, but I found myself even less attentive. You can’t win them all.

(This review is based on a complimentary copy provided by the publisher. You can read a bunch of free chapters of Bokurano: Ours here.)

Crooks and cooks

The Reverse Thieves recently podcast their thoughts on why Eiichiro Oda’s One Piece (originally published by Shueisha and released in English by Viz) isn’t the mega-hit here that it is in Japan. (That’s a volume sold every 1.6 seconds, basically.) As a relatively recent convert to the Cult of the Straw Hats, I’ve pondered this question, and I certainly enjoyed hearing the Thieves speculate. I enjoyed listening to them geek out over the title’s many glories even more, since I’m increasingly given to doing the exact same thing.

One observation that really caught my ear was about Oda’s world building and his willingness to plant tiny, seemingly irrelevant narrative seeds that come to full flower later, sometimes much later. Natsuki Takaya did this all the time in Fruits Basket (Tokyopop), turning seemingly oblique observations and sideways glances from volume two into searing heartbreak in, say, volume nine. It’s quite a skill, that kind of callback work, and it displays a great deal of confidence on the part of the creator that they’ll be able to tell their story according to plan.

That’s a nice element of Oda’s work, but what really make the book addictive are the moments when action, comedy and drama come together perfectly. It’s amazing to see Oda mix heartbreaking bits of character development in with a wild, sprawling brawl packed with over-the-top action and bizarre opponents. It’s what pushes One Piece from the level of very good shônen fantasy to great manga in general.

One of my side obsessions is finding the spot where that combination first really clicked. It doesn’t happen in volumes four through six, collected here. One Piece is still just very good, and Oda is kind of vamping as he assembles his core crew and introduces the kinds of adventures they’ll be having for the foreseeable future.

In this case, it’s settling the affairs of poor old Usopp, the sharpshooter and compulsive liar who’s trying to protect his seaside village from the byzantine schemes of Captain Kuro and Kuro’s bizarre henchmen. These chapters reinforce Oda’s ability to craft antagonists who are freaky and amusing and genuinely menacing at the same time. They also reinforce some of Luffy’s defining qualities, specifically his utter confidence even when he’s getting his rubber butt handed to him.

That settled, the Straw Hats then sail on to a floating restaurant staffed by brawl-happy former pirates and led by a chef with a peg leg and a moustache that’s practically a character in its own right. These chapters highlight Oda’s way with absurd scenarios and interesting settings. They also introduce us to Sanji, the assistant chef with the uzumaki eyebrows and the high-kicking fighting style. Sanji loves the ladies in that ineffectual way of supporting characters in shônen adventure stories, and he loves to feed people. He’s foul-mouthed but oddly dapper, and… wait for it… he has a dream.

Precisely what that dream is will have to wait for the next omnibus. Also on deck for that collection is the secret ingredient to One Piece’s greatness: the crushingly sad character flashback. But there is plenty to enjoy in the meantime. I’d be remiss if I didn’t note that the sprawling fight sequences are really, really good. I don’t have a whole lot of patience for incomprehensible battle techniques and drawn-out struggles, and Oda has yet to fail on those fronts. All of his combatants have specialties, but they always make sense, and there’s more than enough humor and surprise in these knock-down drag-outs to maintain my interest.

But oh, those crushingly sad character flashbacks… you don’t even know, but by volume nine, you will.

From the stack: Ristorante Paradiso

Lori (Manga Xanadu) Henderson wrote a great post about “Noted Women of Manga,” and I agree with all of her choices. I’d certainly add the likes of CLAMP, Junko Mizuno, Ai Yazawa, and Natsume Ono. The thing that I admire about Ono, at least so far, is that she seems to create manga that would interest her more than it would conveniently fit into a magazine’s style. She reminds me of Fumi Yoshinaga in that way.

This might be ignorance on my part of how things work, but it’s hard for me to imagine a magazine editor saying, “We need a story about a wispy, gullible samurai to really round out our roster. Call Ono!” or “Our line would really be complete if we just had a crushingly depressing family drama. What’s Ono up to?” These very conversations may well have happened, but it strikes me as unlikely. Even the untranslated glimpses I’ve gotten of her yaoi work seem to ignore conventions of category, though that’s just a guess.

Her latest licensed work, Ristorante Paradiso (Viz), isn’t quite as odd as her other translated titles. It’s a romantic comedy set in an eatery in Rome, driven by an alienated daughter and her irresponsible mother. But it’s got those odd, appealing touches that I’ve come to associate with Ono. For one thing, the restaurant is staffed entirely by older gentlemen who wear glasses because the mother thinks this type of man is smoking hot. (One can assume that Ono shares this sentiment.)

There’s certainly no shortage of fictional dining establishments run by an army of hot young guys, but it’s nice to see Ono argue that “hot” is relative, or at least a matter of taste. Her waiters, wine stewards and chefs are a generally amiable bunch, pleased to accommodate the fetish of their boss’s wife and the whims of their clientele (within limits). And while 21-year-old Nicoletta doesn’t specifically share her mom’s predilection, she can’t quite resist its effect.

This is convenient for Olga, the mom, who abandoned Nicoletta 15 years ago to be with a hot, bearish restauranteur. Nicoletta has come to Rome to expose her mother, who concealed her previous marriage from her current husband. But the genial atmosphere of the restaurant and the specific allure of one of its waiters, sad-sack Claudio, keep Nicoletta from executing her planned revenge. Nicoletta even comes to suspect that, while Olga may have been a terrible mother, she’s a pretty interesting woman.

The book concentrates on gentle, awkward romance and low-key family drama, letting its characters amble through their various arcs at their own pace. Ono’s approach is amiable rather than dramatic. One character even goes so far as to note, “That was anticlimactic.” But that’s not problematic, as there’s nothing wrong with a comic that aims to charm rather than grip. And Ono is certainly equipped to charm, with her graceful art and enticing storytelling.

(This review is based on a complimentary copy provided by the publisher.)

From the stack: Bunny Drop vol. 1

There was a great series of strips in Garry Trudeau’s Doonesbury where journalist Rick Redfern was assigned a series of columns about being a hands-on father. He and his wife, legislative counsel Joanie Caucus, have a young child, and Rick has stayed at home with little Jeff in the interest of journalism. Rick ends up spending more time writing about parenting than actually parenting, and at the week’s end, Joanie delivers an apt and scathing observation that, if a woman tried to write a newspaper series about being a hands-on parent, it would be banal, but if a man changes a diaper, it’s worthy of column inches.

Those strips came to mind as I was reading Yumi Unita’s Bunny Drop (Yen Press), though not because it reaffirms Joanie’s argument. It may be about a man accepting the responsibilities of fatherhood, but Unita refrains from any grandiose proclamations on her protagonist’s virtue or courage. He’s learning to be an adult, which is ideally the most normal thing in the world.

Daikichi is 30. He attends his grandfather’s funeral and learns that the old man left behind a six-year-old daughter. Daikichi is shocked by his relatives’ attempts to dodge responsibility for the withdrawn little girl, and he impulsively offers to care for Rin. Under another creator, this might be fodder for wacky domestic comedy, with the bachelor dad screwing up in ostensibly hilarious ways. (The back-cover text tries to imply that this is the case. Only one sentence ends with a humble period, with the rest sporting exclamation and question marks.) Unita’s approach is in a much lower key, and I think the results are distinctly satisfying.

Daikichi is neither a natural parent nor a disastrous one. He has good intentions and no experience, so he does what any sensible person would do. He asks friends and relatives for advice when he encounters an issue that’s beyond his ken. He does research on the web to find expert opinions. He makes changes to his life that are in both his and Rin’s best interests, like picking the right day care center for Rin or adjusting his work responsibilities so he can spend more time with her. If it sounds a little banal, it is, but it’s banal in a very rewarding way.

But Bunny Drop isn’t a documentary, and Unita is skilled at finding the humor in her characters’ situation without overdoing it. Daikichi may be a functioning adult, but he is immature in some ways. He’s awkward around women and isn’t naturally fond of children, so his relationship with Rin can seem like that of bickering siblings rather than guardian-child. And Rin is a very believable kid. As she shakes off her reserve, she does some spot-on kid things. I loved her indignation at Daikichi’s mistaken identification of a beloved cartoon rabbit as a dog. The goofy bits make it all the more satisfying when Daikichi steps up as a guardian and Rin thaws a bit in response to his efforts.

Unita’s art is unglamorous in just the right way. It fits the slice-of-life style of the story. Daikichi is supposed to be kind of ugly, and he is, in fact, kind of ugly. Rin’s body language is telling. When other characters discuss her mood, you can see it on the page in her facial expressions and posture. Settings are sufficiently detailed to create those familiar landscapes – home, work, school, the train. The pages don’t exactly dazzle, but they serve the story’s style very well.

I hope Bunny Drop enjoys commercial success for a few reasons beyond the fact that it’s intriguing and well-crafted. It’s in the still-risky josei category for adult women, originally serialized in Shodensha’s Feel Young. (It’s rated for teens, though, so that shouldn’t be a sales barrier.) It also presents a desirable, alternative fantasy object in Daikichi. He’s not some controlling, infallible prince type. He acknowledges his shortcomings, he listens to people, and he’s open with his feelings, but he’s not so drearily sensitive that you start inching towards the bar.

Resetting sail

I don’t know quite why this has happened, or exactly when, but I’ve got an ugly One Piece monkey on my back. Viz sent me some recent volumes from its ramped-up release schedule, and I liked them well enough and, critically, wanted to know what happened next. That desire to know the outcome has gotten steadily worse as I’ve picked up subsequent volumes, and Viz’s omnibus editions of the early volumes have me reading One Piece on two tracks, current and vintage. As a manifestation of this awful addiction (and seriously, I can usually be found wandering around my house with some random volume in hand like a security blanket), I thought I’d revisit an old review of the first two volumes with updated, junkie thoughts in italics and some commentary on the third volume afterwards.

*

The “young man with a dream” story is as common to manga as dead girlfriends are to super-hero comics. [I’ve got to apologize for the manga-spandex comparisons that crop up so often in these early reviews. They really don’t serve either kind of comic, but they reflect my head space at the time.] These callow lads want to be sports heroes, great chefs, and master gamesmen. There’s a surprising amount of variety within the genre, and the level of drive the protagonists display can range from amiably low-key to full-out obsessive. But what happens when the dream in question is kind of stupid?

In the case of Shonen Jump’s One Piece, you get a daft and surprisingly heartwarming comedy that’s probably a lot smarter than it seems.

Monkey D. Luffy, the dreamer in this instance, wants to be King of the Pirates. There’s some question as to whether he actually knows what pirates do. Luffy grew up in a seaside village that provided refuge for a rather unusual pirate crew, led by good-hearted Captain Shanks. Since the pirates used Luffy’s home as a hideout instead of a target, the boy never saw the darker aspects of piracy. From his perspective, pirates are good-natured rogues, living lives of adventure on the high seas and drunken fellowship on dry land. [Luffy’s vague grasp of the criminality of the pirate’s life seems largely intact.]

Shanks and company discourage Luffy’s attempts to join their crew. (Did I mention Luffy can’t swim?) He’s impervious to discouragement, though. By the time the pirates save Luffy and his town from a group of mountain bandits, the boy is hopelessly hooked on piracy as a career choice.

Luffy isn’t much of a long-term thinker, though. By the time he sets off in a sad little tub, he has no crew and only a vague notion of what he’ll do next. And he still can’t swim. As a child, he ate a strange fruit that turned his entire body to rubber. While that has its uses, buoyancy isn’t one of them. [This fruit is part of a horticultural subset known as “devil fruits” that give their eaters amazing and bizarre powers but rob them of the ability to swim a stroke.]

So Luffy sails off to assemble a crew and pursue his goal, armed only with a beloved straw hat (a gift from Shanks), a rubber body (surprisingly effective for clobbering), and impenetrable optimism (maybe it’s made of rubber, too). In short order, he runs afoul of pirates a bit more representative of the lifestyle. They pillage and murder, often taking sadistic pleasure in the fear they inspire. It’s hard to see how Luffy will fit in with this ilk. [The short answer is that he won’t. Luffy doesn’t want to be a pirate as pirates are; he wants to be a pirate as he has come to conceive them – adventurers who see amazing places and do legendary things, basking in the camaraderie of the crew.]

Happily, he doesn’t modify his full-speed-ahead tactics a bit. Luffy clearly has his own vision of what piracy is, and he’s blissfully dismissive of any counter-examples. His oblivious determination is also reflected in his attempts at crew recruitment. First up is [Roronoa] Zoro, a noted bounty hunter of pirates who wants to become the world’s greatest swordsman. Second is Nami, a clever thief who preys on pirates and wants to score enough loot to buy a village. Both take an understandably dim view of Luffy’s profession, but the dork who would be King is undeterred.

In the course of the first two volumes, Luffy bounces through a range of misadventures. He finds Zoro in a town under the thumb of the sadistic Captain Morgan, befriending and inspiring Koby, a would-be navy officer, in the process. Next, he hooks up with crafty Nami in a town under siege by evil pirate Buggy the Clown. There’s peril aplenty, with Morgan, Buggy, and their colorful henchmen doing their best to bring Luffy’s quest to a lethally premature end.

But there’s plenty to laugh at, too. While creator Eiichiro Oda does some exceptional physical comedy and builds some nice set pieces, the most satisfying laughs come from reversal of expectations. Koby, Zoro, and Nami all do their level best to explain to Luffy what pirates are really like, generally right before Luffy does something courageous and generous. He’s a tough kid to dislike, and it’s hard not to root for him. Dreams of piracy aside, he doesn’t sink to other pirates’ level, and he doesn’t let their brutality disillusion him. [Seriously, Luffy might be congenitally immune to disillusionment.]

Oda’s visuals are a cartoony treat that remind me a lot of Todd Nauck of Young Justice. He does terrific character design, particularly on scurvy antagonists like Morgan and Buggy. Oda has also come up with some creative renderings of Luffy’s rubbery frame, but he saves them up for maximum impact and comedy. He strikes a very nice balance of actual brutality (Luffy’s kinder, gentler approach to piracy wouldn’t have any impact if there wasn’t a contrasting reality) and highly stylized antics.

Is One Piece a great manga? Not really, but I don’t think it aims to be. It seems more satisfied to be creative genre entertainment. What raises it above its legion of “young man with a dream” peers are the subtle ways it subverts its own genre. In the final analysis, it offers good pirate fun, solidly crafted and sneakily smart. [This is very clearly wrong, maybe not in terms of Oda’s aims, but certainly in terms of One Piece’s greatness. It has that essential, aforementioned quality that defines great adventure comics – making the reader want to know what happens next because the characters are so likeable and the plots are so engaging. And it can be extraordinarily moving, not so much early on when Oda is setting up his game board, but certainly later.]

*

The third volume is most noteworthy for the introduction of Usopp who is, in Whedon-esque terms, “the Zeppo” of One Piece. He’s not exceptional like his cast mates, and his primary skills seem to be in spinning tall tales and taking punishment. (He’s also pretty good with a slingshot. I have no idea if this is meant to reflect a “David in a world of Goliaths” metaphor, but I’ll throw that out there.) His primary function, though, is essential. He’s the (relatively) normal guy, out of his depth but along for the ride because he believes in his friends and cherishes their thrilling adventures, even though those adventures frequently scare him to death. Usopp is Luffy’s opposite in a lot of ways. Luffy is a bulldozer of certainty, while Usopp is characterized by much more realistic doubt, mostly that the Straw Hats will survive their latest mishap. But Usopp keeps trying to contribute and to keep up with the larger-than-life figures around him, and he’s clearly positioned for that thankless role, “the heart of the team.”

A frequent synonym for “the heart of the team” is “the punching bag,” and Oda seems to be dedicated to a certain consistency in portraying just how Usopp would fare against the Straw Hats’ adversaries. It’s become almost impossible for me to think of Usopp without subconsciously inserting “poor old” in front of his name, but he’s a key ingredient to the series. The central message of One Piece is that everyone should be able to pursue their dreams, even if those dreams are rather beyond the scope of one’s abilities. And that’s why we have friends, to help us achieve those dreams and accept our help in return.

From the stack: Arata: The Legend Vol. 1

When I first looked at some pages of Arata: The Legend over at Viz’s Shonen Sunday site, my first thought was that someone was really trying for a Yuu Watase vibe, until I looked at the credits and realized that person was the venerable shôjo manga-ka herself, making her shônen magazine debut. (I’m not very bright.) For whatever reason, I tend to enjoy comics for boys created by women, but the first couple of chapters of Arata didn’t really grab my attention. Having read the first print volume, my attention is newly grabbed. This is some snappy stuff.

I’ve liked a lot of Watase’s manga. Alice 19th and Imadoki! (both from Viz) are particular favorites. (I rather intensely disliked Absolute Boyfriend, also from Viz, but that’s neither here nor there.) I tend to like her better when she keeps things lively, and that seems to be one of the guiding principles behind Arata. Plot twists come quickly and cleanly, and they promise lots of interesting developments in future chapters.

The series opens with a boy named Arata forced into drag to fulfill a family obligation to the local princess. This goes rather badly wrong when the princess’s ostensible protectors try and murder her and pin the blame on Arata. He flees a bit farther than he intended, winding up switching places (temporal and dimensional, apparently) with another boy named Arata.

Modern Arata is a bully-magnet in contemporary Japan whose plans for a happy high-school life are undone when one of his chief junior-high tormentors transfers into his class. Maybe life in a mysterious dimension being chased by murderous godly swords-persons isn’t so bad? Okay, it probably is so bad, as Watase can be rather brutal to her protagonists, but both Aratas seem willing to try and make the best of their respective situations.

It’s a great set-up for an action fantasy, and I particularly like the parallel fish-out-of-water situations. Both Aratas are appealing types, and they’re surrounded by the expected range of endearing-to-menacing supporting characters. (There’s also a bossy granny, and bossy grannies make just about every manga better.)

Since this is Watase we’re talking about, you know it’s going to be drawn well. Her work is always detailed but clean, and her action sequences seem a little crisper than usual, if anything. It’s something of a running joke that all of her male characters look the same, but there’s an appealing variety here. Maybe having two male leads inspired her to stretch a bit more. Her designs for the fantasy world are lush and eye-catching, and it’s fun to watch a guy in a school uniform dash around in them.

In spite of its shônen magazine home, this is really just Watase doing what she does really well – telling the story of a likeable, average person thrust into an alien situation and finding that they have a challenging destiny to fulfill. I think fans of her shôjo work will like it a lot, and I hope readers who wouldn’t touch shôjo with a ten-foot pole will discover a talented creator.

(This review is based on a complimentary copy provided by the publisher.)

From the stack: Ultimo vol. 1

Stan Lee created the template for a lot of comics I loved for a very long time. Beyond that, he was a very prominent figure in those comics, at least in terms of the tone that Marvel put forward. He was the cheesy ringmaster in the text pieces, the company’s head cheerleader. Even when I was six, he never seemed as young to me as he seemed to feel, but there was a weird charm to that. So what if he was using made-up lingo that would seem out of date and awkward coming out of the mouths of people 20 years younger? He didn’t convey any cynicism to me, though whether that was because my radar for such things hadn’t yet developed, I can’t say.

He still doesn’t really convey any cynicism to me, though his bombast does strike me as even more awkward now than it did then. (It’s kind of like seeing snippets of Hef with a trio of girlfriends a quarter of his age, though it’s nowhere near as creepy.) Time hasn’t really seemed to pass for Lee, at least in terms of his enthusiasm for trying new things. He’s continually busy, tinkering around with DC’s characters in those “Just Imagine” books a few years ago, hosting a reality show, animating Pamela Anderson, and so on. So it’s unsurprising that he would eventually get around to manga.

The result is Ultimo (Viz). Lee provided the concept, and the story and art were executed by Hiroyuki (Shaman King) Takei, with inking support from Daigo and painting duties executed by Bob. It’s serialized in Viz’s Shonen Jump over here and as Karakuridôji Ultimo in Shueisha’s Jump SQ in Japan. That kind of exposure indicates that it clearly isn’t just a vanity project or a courtesy to a comic-book legend. It’s a serious commercial effort by all concerned.

And Lee is even more present in the narrative as he was in those old Marvel Comics. He provides the introduction. There’s a photo of him in a yukata. He even inspires a character, Dunstan, who sets the whole plot in motion. And still, somehow, none of this is creepy, except for possibly an end-note interview where Lee urges readers to “buy as many copies of Ultimo as [they] possibly can.” Keep your collector’s speculative mentality to yourself.

I’m fond of Lee, I really am, and nothing here changes that. He’s got the same huckster sense of fun with just enough sincerity underneath. But fondness aside, part of me was hoping that Ultimo would be a train wreck. This isn’t because I wish ill to anyone involved, but because the combination of Lee and manga enticingly suggests a lot of ways things could go wrong. (I think every generation deserves its Broadway musical version of Carrie, don’t you?)

Sadly, Ultimo is competent, mildly odd action shônen about fighting robots. Given Takei’s participation, it would have been competent and mildly odd without Lee’s participation. In my experience with Takei’s work, he’s given to unsettling character designs that straddle the line between cute and creepy, and that’s in evidence here. Unfortunately, it’s the most interesting aspect of the book.

Anyway, here’s the plot: a long time ago, Dunstan decides to create powerful robotic dolls that would answer the eternal question: “Who’d win? Good or evil?” The dolls re-emerge in the present day and align themselves with reincarnated versions of the people they knew back in the feudal era. They fight. And we seem to be set to meet a bunch of other robotic dolls that personify a variety of gradations of good and evil. That’s about it, aside from some teen-angst garnish about our hero, Yamato.

The battle between good and evil is ubiquitous in action shônen, and the interest comes from the ways the creators dress it up. Stripping the concept down to an action-figure version doesn’t doing anything to enhance the core idea. Yamato’s woes are kind of generic, though I always feel at least a little bit sympathetic for reincarnated characters of a certain type. The poor bastards never stood a chance, what with the centuries-old destinies to replay and other people’s unfinished business.

As I noted, Takei’s character designs bring the most to the table in terms of the actual comic. He doesn’t seem inclined to do straight-up cool, throwing in some kind of unsavory note to each aspect, and his robotic dolls are very much in that vein. They’re delicate and monstrous at the same time, and the unnerving experience of looking at them helps compensate for the fact that they don’t really have much in the way of personality.

Basically, my problems with Ultimo are my problems with generic action shônen. I can recognize the competence of its execution without being particularly interested in the characters or outcomes. Aside from the novelty of watching Lee interface with manga outside the narrative is the best reason to read the book, and that doesn’t add up to much.

(This review is based on a review copy provided by the publisher.)

Letter head

I can’t really say that I’m a huge fan of Yun Kouga’s comics. Earthian (Blu) was one of the comics that cemented my opinion that love stories between angels are relentlessly dull, and Loveless (Tokyopop) struck me as too melodramatic and confusing. I do find her art lovely in an odd way, so I keep trying.

I might have liked Crown of Love (Viz), a tale of romantically entangled pop idols, but there’s an obstacle. The font choices don’t make any sense to me.

As you can see in the image above, all of the dialogue is printed in upper-case italics. Internal monologues and asides use sentence-case italics. There’s no distinction between present-moment font choices and flashback font choices, so it can be a little confusing to determine when the story shifts to explore past events.

So my biggest issue with Crown of Love is with the way the words are presented. In my experience, upper-case italics are the font of meaningful flashbacks. Italicized text seems best applied to either shouting or internal musings as opposed to run-of-the-mill dialogue. So the consistent use of upper-case italics puts too much import on moments that should read as breezy and conversational. For contrast, here’s a page from the third volume of Ken Saito’s The Name of the Flower (CMX) that I think uses varied lettering extremely well:

Gradations of emotion seem important in Crown of Love, as the story shifts from classroom banter to industry scheming to intense and sudden feelings of romance. But the lettering bleeds the dialogue of visual nuance. It renders it in monotone. You can read it into the dialogue, but, frankly, there’s not that much nuance to be mined, and it seems like an awful lot of work to invest in a fairly slight outing.

There is promise here. Kouga’s illustrations are as attractive as always, and they’re cleaner and clearer than I remember them being in other titles. I like the agent character, Ikeshiba, who uses his charges’ intense emotions to get his way and move them forward in their careers. He’s so forthright in his manipulation, which is refreshing in contrast to the scheming, capricious old pervs agents often are in idol stories. And Kumi, the boy Ikeshiba is trying to sign by dangling a female starlet in front of him, has a domestic situation that’s grippingly unpleasant.

But the sameness of the lettering, its artificial, often misplaced urgency, flattens so many of the little peaks and valleys that could have been more meaningful. Dave (Comics-and-More) Ferraro notes that “Equal weight is put on everything as the book progresses,” though he doesn’t specifically mention the lettering. So it’s entirely possible that I’m the only person who has this problem, which suggests that I’m nitpicking. Here are a couple of links to reviews by other people:

  • Kate (The Manga Critic) Dacey
  • Sean (A Case Suitable for Treatment) Gaffney
  • There’s always the possibility that my deeply ingrained association of italicized all-caps comes from another source:

    From the stack: Reversible vol. 1

    Reversible (Juné) is a collection of short boys’-love stories by new-ish creators. It sounded ideal for a picky boys’-love reader like me, a chance to speed-date different manga-ka without having to commit to 200 pages of work that didn’t click. Unfortunately, a lot of the work feels like an audition, demonstrating a boys’-love skill set rather than exhibiting a specific voice or point of view.

    That isn’t to say that the work contained here is ever particularly bad. The stories are polished for the most part. They’re also kind of generic.

    Things start well with Saki Takari’s “Tell Me You Like Me,” a cheerfully smutty tale of salarymen at an awkward, early stage in their relationship. Takari’s pages have a lot of energy and a nice sense of composition, plus a sprinkling of character-driven humor.

    Next up is an unremarkable story about an unrequited schoolboy crush, Goroh’s “Perfect Age.” Haruki Fujimoto’s “Boyfriend” covers the same territory later with equally unremarkable results. This trend of bland treatment of identical subjects recurs with Saito’s “Catch” and Kometa Yonekura’s “Caged Bird,” both of which feature curious bottoms and the aggressive tops who go a little faster than they’d like. (Just a little, though, and these stories are about as close as the volume comes to the “no… no… yes” stuff that leaves me cold.)

    There are some fun bits in the mix. One is Neiri Koizumi’s “Sakuragawa University Cheer Squad,” which has the benefit of a quirky, ill-tempered protagonist. His crush on his nephew’s teacher is repeatedly undone by circumstances. Even more odd is the lead of Tomoko Takakura’s “Office Mermaid,” a tropical-fish-loving, germ-fearing salaryman who falls for the ethereal new guy in the server farm. “I’ll bet he doesn’t sweat at all,” swoons the fussbudget. Neither of these stories hews too closely to genre tropes, and both seem to indicate a level of personality and idiosyncrasy on the creators’ part. I’d read more by either of them.

    Of the rest, I liked Shiori Ikezawa’s “It Falls at Night” about a pair of high-school boys trying to salvage some romantic time at the end of a too-busy summer vacation. There’s some awkwardness to the narrative, but the characters have nice chemistry and I liked the twist on the abandoned-school dare.

    Misora Hatori’s “Dear Boys” is the most like a try-out first chapter of a longer series and, coincidentally, the one I’d be least likely to read in longer form. It seems to be about one of those weirdly coercive student councils that hopefully only exist in manga, an awkward mash-up of Ouran High School Host Club and Gakuen Prince with a little of Setona Mizushiro’s visual flourish. And it may not say anything about the empirical quality of the material, but there are few subjects less interesting to me than romantic relationships between humans and angels, no matter the gender mix, so Midori Nishiogi’s “Happiness, Fun, Kindness” lost me at the gate.

    Is “I don’t regret buying this book” a positive review? I guess it must be in some sense, and I did like about a third of the work here and didn’t find the remainder offensive. There’s just a lot of competent porridge collected here, and it needed more spice.

    Pieces of One Piece

    I hadn’t realized that Eiichiro Oda’s One Piece (Viz) was popular enough here to get the Naruto Nation treatment. I know it’s huge in Japan, but I thought it was one of those books that sells very respectably if not spectacularly. (Favorite bookstore memory: seeing two stylish exchange students from the local university totally geek out when they saw One Piece on the shelf.) But Viz is releasing a whole bunch of volumes on a very accelerated schedule, and it’s been publishing omnibus editions of the early installments. New volumes have also been cropping up in the manga section of the New York Times Graphic Book Best Seller List, though pirates don’t seem to have quite the commercial force of ninjas or vampires or James Patterson.

    In the interest of full disclosure, I should note that I read a handful of early volumes of the manga and enjoyed them well enough, but not quite enough to keep up. I don’t have quite the attention span for shônen that I do for some other categories. But the publisher recently sent me review copies of volumes 29, 30 and 31, which picks up roughly in the early middle of an arc about a mysterious chain of islands that floats up in the clouds, and it seemed like a good opportunity to see what’s up with the crew.

    The Straw Hats, the pirates who form the comic’s core cast, are scattered throughout this floating island along with a dauntingly large number of guest characters representing different island factions. It’s not impossible to figure out what’s going on, but if you’re going to sample One Piece, I can’t recommend the 29th volume as your starting point. (I think the “Skypiea” arc starts in the 24th volume.) There’s an evil god who’s pitting all of these factions against each other, and our dimwitted hero, stretchable pirate Luffy, is on the path to becoming sufficiently annoyed to knock said god off of his perch.

    That moment is likely to be very, very satisfying. Oda has that key shônen skill set of investing action with whimsy and just enough import to keep things lively, and Luffy’s primary function, at least as I see it, is to gradually reach that point where he concludes that something (definitely energetic, possibly ludicrous) must be done to set things right. Until that moment, we get lots of characters fighting each other in imaginative, slightly puzzling ways, escaping perils of varying degrees of menace and lunacy, or realizing just how out of their depth they actually are. (Luffy is immune to concerns of depth, which is why he’s the lead.)

    What makes me eager to see the conclusion is the fact that Oda takes a break from the floating-islands mayhem to take readers back to where everything started, centuries before Luffy was born, before he ever considered pillaging as a life calling. (Oh, and if you’re leery of cheering for a bunch of criminals, Luffy’s concept of piracy is really mild.) In the flashback, a botanical explorer finds one of the islands that will later take to the air and tries to befriend its imperiled residents. It’s shônen in miniature, with rivals becoming friends, skills displayed and shared, and brave promises of loyalty made, but it’s also moving and tragic. It gives heft to the main event, and it shows how focused and precise Oda can be as a storyteller. Beyond the fact that it works in the larger context, it’s nice to see something linear and restrained in the midst of the mad jumble.

    In other developments, there are two Straw Hats who are new to me. One is a tiny reindeer named Chopper who serves as the crew’s doctor and seems given to panic. He spends most of these volumes unconscious, which is unfortunate, because what sensible person doesn’t want to know more about a tiny, panicky doctor who’s also a reindeer? The other is a taciturn archeologist named Nico Robin who can make arms grow anywhere and then control them. Given that most of her crewmates are amusingly hyperactive dingbats, her relatively serene, contemplative presence is very welcome.