From the stack: The Zabîme Sisters

I’m working my way through the top ten books on the 2011 Great Graphic Novels for Teens, one of which is the late Aristophane’s The Zabîme Sisters (First Second). It follows three girls from Guadeloupe through their first day of summer vacation, and it does so with a degree of clarity, honesty, and restraint that’s quite surprising and very refreshing.

Bossy M’Rose wants to watch a fight between the school bully and one of his targets. Attention-hungry Célina wants to hang out with some girlfriends. Timid Ella just seems to want as pleasant and peaceful a day as she can manage. They cross paths with classmates who have their own agendas and concerns. Manuel is trying to figure out what to do about his father’s broken pipe. Euzhan has smuggled some rum out of the house to share with her girlfriends. Some things go well, some go badly, and some just go.

Aristophane’s approach to slice of life is meticulously subdued. His narrative never overpromises, maintaining a steady pace of event but never inflating those moments into more than just moments. It’s a day, not an epic, and there’s comfort and familiarity in the string of anticlimaxes. The pleasure of The Zabîme Sisters is in its simplicity and candor.

Part of that candor comes in the form of sharp little bits of exposition that Aristophane sprinkled throughout the narrative. When Célina joins her family for breakfast, Aristophane offered this narration:

“Célina got up after making them beg her. She took particular pleasure in being pleaded with and in feeling indispensible. When she got this attention first thing in the morning, she felt especially content.”

These bits of omniscience are frank and illuminating, but they’re never intrusive. They add wonderful layers to the events, and they rarely flatter their subjects. Aristophane isn’t mocking his characters, per se, but his assessments are unsparing. But they reveal the emotional complexity of the characters, too, and they add weight and clarity to their actions. It’s a terrifically successful technique, and it lifts the book to a higher level.

The art has the same kind of chunky, inky beauty that I find so appealing in the work of Iou (Sexy Voice and Robo) Kuroda. Just about every panel is absorbing in its own way, with shifting perspectives and an eye-catching haziness. There’s a blend of precision and abstraction that adds interest; you’re always sure of what you’re seeing, but the rendering has enough oddity and expressionism to keep refreshing the way you see it. (Publishers Weekly ran several preview pages from the book.)

I’m actually kind of embarrassed that this book largely escaped my attention before making it onto the top ten list. It’s the kind of thoughtfully inventive work that always excites me, and its unique elements and techniques cohere in really admirable ways.

Other reviews in this intermittent series:

  • Set to Sea, written and illustrated by Drew Weing, Fantagraphics

You can nominate titles for the next Great Graphic Novel for Teen List, and you can take a look at the current batch of contenders.

 

From the stack: House of Five Leaves vol. 2

Of all of the series in Viz’s SigIKKI initiative, I think Natsume Ono’s House of Five Leaves is probably my favorite. It’s intriguing in a very delicate, oblique way, and it’s rare to be able to say that about… well… just about any kind of entertainment.

It’s about an out-of-work samurai called Masa who falls in with a gang of kidnappers. Masa isn’t a bad person, but he lacks confidence, and he doesn’t inspire it. He looks physically frail, and whatever good intentions he may have are outweighed by the harsh realities of his jobless existence.

Beyond necessity, the gang, the Five Leaves, have a kind of lazy allure. They aren’t violent, and they plan carefully to make sure they profit from their illegal activities. There’s Matsukichi, the spy who prefers to keep his own counsel. In the rest of his life, Ume owns a bar and looks after his daughter who’s just entering adulthood. Sexy, mature Otake views life with a wry curiosity. And Yaichi, their ringleader, has a shady glamour and a strange kind of affection for, or at least profound interest in, Masa.

They’re appealing individually and as a quintet. Ono has assembled the kind of cast I could happily read about if they just sat around and drank and gossiped (which they do a lot). But she finds surprising depths in all of them, and she shifts their relationships around in measured but heartfelt ways.

The second volume digs into Umezo’s criminal past as it encroaches on his present. Masa is recuperating with Ume’s former boss, Goinkyo. Two of Goinkyo’s former underlings are stirring up trouble, one reluctantly and one maliciously. There’s blackmail involved, and violence, but they’re secondary to the dynamics that fuel them. Fatherly Goinkyo seems to have a sense for people who aren’t cut out for a life of crime, and his observations resonate through the events and revelations of the volume. And, of course, there’s Yaichi, guarding his secrets and managing the state of his colleagues at the same time, while wanting to not seem like he’s trying very hard.

In that, he’s representative of the series itself. It kind of glides along, casting sideways glances at its characters that mask the sharpness of its observations. It’s sly, but it’s also very sincere. With an apparent absence of effort, Ono has crafted a cast and a set of circumstances that are deeply involving, even at a very low volume. Ono leaves you wanting to know everything there is to know about these intensely private people, even as you understand she probably won’t spill everything. As low-key as House of Five Leaves is, it’s also cumulatively stunning. I can’t get enough of its hidden depths.

 

From the stack: Dorohedoro vols. 1-3

It’s probably silly, but I always feel guilty that I don’t like Q Hayashida’s Dorohedoro (Viz) more than I do. I find it difficult to pinpoint exactly what the barrier is for me, since there are so many things to admire about the comic.

Most notable is Hayashida’s sensibility, which she has in abundance. While stories about magic are usually filled with sparkle, she’s set-dressed hers in convincing grime and clutter. Her main setting is a world called The Hole, and the name isn’t ironic. It’s a filthy, often frightening place where average humans live and try and protect themselves from magic-using sorcerers who like to experiment on the non-gifted. But it’s also a strangely homey place. Sure, violence is routine, and you’re living at the whim of powerful beings with next to no conscience, but you can find good dumplings.

Hayashida applies the same gritty-but-not approach to her characters. Our hero, Caiman, is an amnesiac with the head of a lizard. He’s terrifying to look at, but he’s goofy and kind of sweet when he isn’t chomping his jaws down on the heads of sorcerers to see if they’re the one who left him with no memory and a reptilian noggin. He’s very solicitous of Nikaido, the tough girl who makes the dumplings and helps him with his various projects (like the head chomping). They have an appealing rapport, and they’re very protective of each other.

Even the villains have their virtues, mostly because they aren’t entirely focused on villainy. Sorcerer mobster En seems to have a dozen different agendas at once, any of which can be set aside for an adorable (but creepy) new pet. His enforcers, Shin and Noi, are kind of the cloudy, mirror version of Caiman and Nikaido, but with an added level of blithe certainty. They’re endearingly amoral, not even bothering to justify they’re actions. They like their lives, whether they’re eating lunch or slicing and dicing hapless humans.

So, with an interesting cast and a distinct vibe, what’s the problem? I think it’s in the storytelling, which can feel not fully realized. I find it difficult to invest in Caiman’s quest to find out what happened to him. Aside from a general (and justified) sense of being badly used, there isn’t much in the way of specific urgency to Caiman’s search for answers and vengeance. He’s certainly likeable, but his aims seem strangely small. They could represent the overall injustices visited on the denizens of The Hole at the hands of the sorcerers, but Hayashida doesn’t really go there. Keeping things relatively light is an interesting choice that works in a lot of ways, but I keep wishing she’d raise the overall stakes a bit.

On another storytelling front, the staging of certain sequences can be rather confusing, especially when a lot is happening at once. I love the look of the book overall – the environments, the character design, some of the witty ways Hayashida plays around with pacing – but I wish there was a more consistent level of clarity.

Since you can do so for free, at least with chapters that haven’t seen print yet, I’d certainly encourage people to read Dorohedoro. And I certainly wouldn’t recommend a whole lot of things that you can read for free, because time has value. But this series has a lot of strengths, and Hayashida seems to be a remarkable creator in a number of significant ways. Dorohedoro just isn’t as tight as I would hope, and it feels like it could be without losing any of its quirky appeal.

From the stack: Kimi ni Todoke vol. 5

My recent brush with Bakuman (Viz) helped me realize something (probably after everyone else already got there) about Karuho Shiina’s Kimi ni Todoke: From Me to You (also Viz). Shiina is deconstructing shôjo manga as surely as Ohba and Obata are dissecting shônen. Of course, Shiina is telling a proper story with engaging characters at the same time, so she wins.

This became blazingly evident in the fifth volume. It begins with our heroine, socially inept Sawako, deep in conversation with Kurumi, who likes the same boy Sawako does and is trying to manipulate Sawako into stepping aside. In spite of her almost complete innocence in matters interpersonal, Sawako is incredibly hard to manipulate, and she’s just so damned nice. Kurumi is infuriated, at least partly because some part of her recognizes that Sawako is possibly more worthy of kindly Kazehaya’s affection than Kurumi is.

This isn’t an uncommon emotional beat for shôjo manga, but it rarely gets the degree of articulation it receives here. Kurumi must not only admit her resentment of Sawako, she must also explain to this foreign exchange student from Mars exactly why she resents her. And while the experience provides some kind of catharsis for the duplicitous Kurumi, it doesn’t entirely soften her feelings for Sawako. It does clarify them, for both Kurumi and Sawako, and they culminate in a glorious moment when Kurumi, pretense abandoned, beams at Sawako and declares them rivals.

It’s not just Kurumi being argumentative. It’s Kurumi being generous, helping Sawako understand. And it’s Kurumi liberating herself from a stifling public persona. Most of all, it’s Shiina celebrating the construct, the pairing of people who want the same limited resource (a title, a prize, a love interest) who both understand the other’s desire and respect their right to want it but realize that their ultimate happiness is mutually exclusive.

This is what I mean by deconstruction. Most mangaka would just go through the beats of this realization without underlining it so baldly, but the baldness is what makes Shiina’s approach soar. It’s like you’re Sawako, discovering all of these new things, except you already knew them, and yet the rediscovery is as thrilling as the first time you grasped them.

There’s lots of other stuff that happens in this volume, and all of it is charming and good, because Shiina wrote and drew it. But the definition of rivalry, old as shôjo and fresh as now, is the kind of emotional peak that represents the best of this excellent series. Bakuman is most intriguing as an instruction manual, and it’s savvy (but joyless) about what works in a certain type of manga. Kimi ni Todoke both defines and celebrates its own category’s building blocks.

 

From the stack: Gunslinger Girl vols. 1-3

Long ago, in his pre-Vertical days, Ed Chavez helped me out with a roundtable on underrated comics. One of his choices was Yu Aida’s Gunslinger Girl, originally published in English by ADV and recently re-launched in three-book anthologies by Seven Seas. I’m just going to have to repeat Ed’s assessment in full (though I’ll add some links where appropriate):

In a similar way to how the word otaku has a negative connotation in Japan, but is almost embraced in America. Moe has been frowned upon by American otaku while it is clearly the foundation of everything otaku in Japan. Gunslinger Girl fulfills three different unique passions/fetishes:

1- A passion for anything Italian. After the Korean wave came a huge Italy boom, partially supported by Bambino (an Italian cooking manga), the handful of wine manga that are all over the international press, and Sarto Finito – the original Italian suit manga.

2- A Sonoda Kenichi-style obsession with guns. Where building and firing guns take on an almost sexual feel.

3- And the need to raise soulless emotionally damaged bishôjo that so many otaku have.

Gunslinger Girl… Well drawn primer to pop-culture perversion.

The beauty of this is that it could serve as an endorsement or the direst of warnings, depending on your taste. And even after all this time, it’s left me curious about the book, at least enough to invest about $16 for three volumes worth of content. I’m largely immune to the fetishes described above, but I enjoyed Gunslinger Girl.

It’s about a black-ops agency that brings cute girls back from the brink of death and turns them into cute assassins, each assigned to adult male handlers who display varying levels of intimacy with their charges. And no, it’s not that kind of intimacy, though it’s not like that kind of awkward possibility is never broached. It’s just part of a larger jumble of awkwardness that comes with murderous little girls being ruthlessly manipulated and used to fight terrorism and stuff.

To Aida’s credit, the Italian/weaponry/pert troika is contextualized. Even the people who participate in the process of creating these little girl killers recognize that it’s horrible on some level, especially the bits where they brainwash the girls to be loyal to their handlers and erase their memories when things get complicated. That’s undeniably awful, and only the most tone-deaf of mangaka would ignore that. Gunslinger Girl is hardly a moral treatise, but it isn’t shameless, either.

It’s very episodic, focusing on individual cyborg-handler relationships through the prism of missions, down time, medical crises, and the like. Aida gets good mileage out of the premise, at least in these three volumes. I can’t quite picture myself reading ten more, though.

As much violence as there is, and as observant as Aida can be, Gunslinger Girl doesn’t really benefit from being read in bulk. I think I would have liked it better in serialization, where its low-key moodiness would have stood out in contrast to other series. Two volumes of low-key moodiness gets to be a bit lulling, so I was relieved to see the third shift into a longer narrative. It launches a complicated, sometimes messy tale of greed, kidnapping, sabotage, and assassination, and it doesn’t always track very well with Aida’s initial themes. He does try and weave them in from time to time with relative success, but I missed the murderous little girls.

Gunslinger Girl ends up being rather contradictory for me. It was obviously at least partly conceived to pander to certain tastes that I don’t share, but it’s also not content with just successfully pandering. It can be introspective and oblique, and it’s got an impressive level of ambition, even though its ambition isn’t always realized. It’s an odd book. I’m glad I read it, but I don’t know if I really need to read any more.

 

From the stack: Bakuman vol. 3

I probably wouldn’t have picked up Bakuman (Viz) on my own. I can’t remember the exact reasons for that decision, but I’m sure they had something to do with the notion of people who make comics making a comic about people who make comics. It’s not a favorite subject unless the people who make those comics happen to be French.  But Viz sent me a review copy of the third volume, so I figured, “Why not?” Now, in spite of the fact that Bakuman has few of the elements I usually look for in a comic I’m likely to enjoy, I have to go find the first two volumes.

So what are those things that I usually like that are absent here? For one, I like engaging protagonists. Writer Tsugumi Ohba and illustrated Takeshi Obata (you may recall them from Death Note, also from Viz) tell the tale of would-be mangaka, writer Akito Takagi and illustrator Moritaka Mashiro as they try and build their careers. They’re in high school, but that’s not improbable on its face, and they seem to be making some traction. Unfortunately, they’re boring people. Neither displays the quirky passion that makes for a great shônen hero with a dream.

For another, I like a story with stakes. While the stakes are enormous for Takagi and Mashiro, I didn’t share their urgency at all. Maybe I’ll be better able to invest in their dreams after reading the first two volumes, but that still leaves the fact that these boys don’t have much going for them. On the subplot front, each has a girlfriend of sorts. Mashiro’s wants to be a voice actress in anime, and Takagi’s is the sporty, outgoing type. If either girl ever went an inch beyond type, I can’t remember it. And I also like interesting female characters, so there’s another strike.

And while I generally have no problem with dialogue-driven storytelling (hi, Fumi Yoshinaga!), Bakuman indulges in this approach to a ridiculous extreme. I remember thinking that the final volume of Death Note was just one big word bubble, and Bakuman shares that tendency to natter. It’s all tell, and virtually no show.

So why do I feel compelled to pick up the previous and future volumes? It’s because I suspect that Bakuman’s failings as shônen are entirely the point. Why else would Ohba and Obata go to such lengths to have their characters articulate what makes great shônen manga, to fully explore its key elements, only to willfully avoid incorporating them into their own actual manga? I’m casting my vote with “intentionally postmodern.”

Ohba an Obata talk a lot about manga, not simply as a creative process but as a profession. They talk about the vagaries of popularity, the self-perpetuating structure of magazines like Shônen Jump, the tyranny of reader polls, the weird formula of creative inspiration and commercial instinct, and so on. It’s not quite cynical, but it’s certainly frank, especially when you consider the fact that it actually runs in Shônen Jump, the very magazine it routinely criticizes. Of course, the criticism is generally reasoned and sounds fair, but still.

Without the almost clinical self-examination of the manga industry, there really wouldn’t be anything to take away from Bakuman. But the examination is there, and it’s undeniably compelling. I don’t really care if Takagi and Mashiro become big successes or fail miserably, but I don’t think I’m supposed to care. I think I’m supposed to enjoy the fact that Ohba and Obata are peeling back the curtain and showing that the creation of thrilling fantasy can be very dull indeed.

Update: Deb (About.Com) Aoki spreads the word about Viz’s Bakuman Fan Art Contest.

Upcoming 2/23/2011

We’re back to a more substantial ComicList this week. You can click here for my Pick of the Week.

As for this week’s arrivals, there’s the third volume of 7 Billion Needles (Vertical), Nobuaki Tadano’s manga homage to Hal Clement’s novel, Needle. I’ve been enjoying the series for its balance of character development and monster mayhem, but the proportions seem a bit off in this installment.

Our sulky heroine Hikaru now finds herself host to not one but two powerful entities. Seeing as those beings have been acting in opposition forever, I was hoping for some focus on the new arrangement. Unfortunately, the triad is forced to adapt almost instantaneously, as outside forces demand their attention. Benevolent Horizon and malignant Maelstrom seem to have spun off and are causing evolutionary mayhem. This invites the intervention of a third powerful entity and drives our heroine and her tagalongs to try and set things right before the world is changed forever.

In short, there’s too much mayhem and not enough moping. I was enjoying Hikaru’s emotional progress, and it felt like that was shoved into the background in favor of incursions of instant monsters. It’s not devoid of emotional moments, but they tend to be drowned out in favor of the more visceral events. I’m hoping the fourth and final volume strikes a better balance, but, even if it doesn’t, this will have amounted to a very appealing series overall. And, if your reaction to either of the earlier volumes was that there wasn’t enough mayhem, this is a good opportunity to reintroduce yourself to the series.

(Comments are based on a review copy provided by the publisher.)

Other highlights for the week include:

What looks good to you?

From the stack: A Single Match

If I had to pick a favorite boutique comics publisher, it would probably be Drawn & Quarterly, simply for the volume of work they’ve released that I really, really enjoy. If I isolate the portion of their catalog devoted to Japanese comics, their success rate is somewhat lower. I appreciate their efforts to bring avant-garde manga to English-reading audiences, but I don’t always particularly enjoy the individual works.

I like the work of Yoshihiro Tatsumi, particularly his autobiography, A Drifting Life., and his early genre work, Black Blizzard. I found Seiichi Hayashi’s Red Colored Elegy more of its time than enduring. Susumu Katsumata’s Red Snow was pure pleasure, but Imiri Sakabashira’s The Box Man struck me as a fleeting, flashy fever dream. I’m happy to report that Oji Suzuki’s collection of short stories, A Single Match, wound up on the positive end of the spectrum, though that wasn’t an instantaneous verdict.

Suzuki has a very distinct rhythm and sensibility, and it isn’t immediately accessible. His stories have a quality that’s both dreamlike and naturalistic, and it took a few stories for me to yield to the style. In dreams, you find yourself recognizing people and places you’ve never been before, accepting circumstances that are totally alien to your experience and constructing memories that you claim as your own, even though you know that they aren’t. It’s a bit unsettling to see that illogically coherent frame of reference captured so precisely on paper, and since the experience of dreams isn’t an entirely comfortable one to begin with, the feeling of unease can be magnified.

“Tale of Remembrance” is an extraordinary example of this real-but-not approach. Narrative perspective seems to shift before you realize it. Inky blackness frames indelible images like a forlorn, faceless girl floating in the sky. Specific impressions that seem like memory are transformed into unsettling visual metaphors. Emotional undercurrents run from tender to suggestively menacing. It’s quite a reading experience, and it’s certainly not the only one of its kind in this collection.

Even the more ostensibly straightforward stories like “Mountain Town” keep you on uncertain footing. In this piece, a boy accompanies his father to return a scooter that he’d used for a part-time job. The journey is fraught with tension, unspoken and verbalized. The boy seesaws between uncomplicated comfort in his father’s company and painful awareness of the man’s shortcomings. Suzuki’s illustrations here are generally fairly concrete, though there are flashes of abstraction, like a memory is being filled in with a raw, emotional conceptualization.

As much as I ended up enjoying this collection, I have to admit to initial unease and impatience. It’s not a work that grabs you from the first page, and I’m not even sure the works are best appreciated as a single reading experience. They were published in Seirindo’s legendary alternative anthology, Garo, and I found myself wondering how they would have read in that context. The notion of getting a small dose of Suzuki’s work in the midst of a variety of other styles and subjects was appealing to me. When I read the stories again, I’ll sprinkle them in between other works to see if my theory is correct.

And I certainly will read them again. It’s nice to be challenged by a work, especially when the work rewards you for rising to that challenge. And I would happily read any of Suzuki’s work that Drawn & Quarterly chooses to publish, though maybe not all at once.

Two on friendship

Weird as it may be to say for someone who reads a fair amount of shônen manga, I think friendship is an under-examined subject in comics. There are some great ones that offer insights into unromantic bonds among unrelated people, but new examples are always welcome. I’ve recently enjoyed two relative newcomers to this genre, both of which address the shifting fortunes of friendship. They’re very different, but each is well worth a read.

Sarah Oleksyk’s Ivy (Oni Press) is about as frank an examination of emotional growing pains as you’re likely to find. Its titular heroine is suffering through the restrictions of high-school life in a small town, trying to make decisions about her future that she knows her mother would oppose, and wondering why her closest friends seem to be distancing themselves from her. Readers won’t wonder, as Ivy doesn’t seem like an easy person to be around. To be perfectly honest, she’s kind of awful, but she’s awful in achingly specific, recognizable ways.

Oleksyk doesn’t seem to be doing that thing where a creator will trick you into loving her unsympathetic protagonist. She seems more hopeful that you won’t judge Ivy too harshly and that you’ll see the bits of her that track with the bits of you that you may not care to remember. That was my experience with the book. I could identify with both the friends who find Ivy increasingly hard to take (“She makes fun of everything I say!”) and the spikes of temper and feelings of ill use and jealousy that seem to bubble out of Ivy before she even realizes it. There are tons of moments that acutely express feelings I’ve had in the past, even if I haven’t shared the identical experience that triggered them.

That kind of pungent, “I’ve felt that before” specificity informs the entire book, even when “I’ve felt that before” is accompanied by the less flattering sensation that I’ve read some of this before. While Oleksyk’s characters never feel less than uniquely alive, some of their experiences cover very well-traveled ground. Oleksyk brings freshness to Ivy’s first serious romantic relationship (which you will probably watch through spread fingers with some bad ex’s face floating unbidden in your memory), but her conflict with her mother and troubles with a teacher felt very predictable. It’s not that these threads aren’t executed well or aren’t true to the character; it’s that these specific arcs have been portrayed so often and so well that it’s hard not to feel that you’ve been there and done that.

But, though it all, Oleksyk remains true to the fact that her heroine isn’t a particularly nice person. Ivy is worthy of interest and sympathy, but she has a lot of growing up to do. That clear-eyed understanding, combined with a note-perfect facility for teen turmoil (along with splendid, expressive art), make Ivy a standout.

(Comments based on a digital review copy provided by the publisher. I haven’t seen the physical book, so I can’t comment on its production values.)

In a much lighter vein is the first volume of Yuuki Fujimoto’s The Stellar Six of Gingacho (Tokyopop), which follows six friends who are all children of various vendors in a small market street. Mike, the green grocer’s daughter, has noticed that the group has been drifting apart as they’ve gotten older and split off into different classes at school. She’s made new friends and developed new interests herself, but she doesn’t want to lose the special bond that she’s formed with this neighborhood pack. So she comes up with things they can do as a group, particularly when they’re tied to their shared identity as vendors’ kids.

The best parts of this book are tied to Market Street. Perhaps it reveals too much in the way of postmodern hippie leanings on my part, but I love stories that feature small businesses and independent entrepreneurs. Fujimoto seems to share my admiration, and the bustle of Market Street, the interactions between various shop owners and their collective efforts, play an important role beyond just giving the ensemble cast a commonality. Market Street has a warm sense of place, and it’s easy to see why Mike wants to nourish the parts of her that are spring from it.

Not unexpectedly, things tend to sag when events move away from the neighborhood. The slow-building subplot of Mike’s dawning romantic feelings for longtime friend Kuro (the fishmonger’s son) is nice enough, but it feels generic compared to the ensemble elements. When the kids are at school, the book resembles any number of competent middle-school romances. If Fujimoto figures out how to ground Mike and Kuro’s developing relationship in the atmosphere and events of Market Street, my concerns will be nullified. (I’ll also be happy if she devotes more individual attention to the other members of the ensemble.)

Fujimoto does end the volume on a wonderful high note. Its final story introduces Market Street’s curmudgeonly granny of a candy shop owner. I’ve expressed my fondness for this type of character before, and I love this specimen’s playfully combative relationship with the kids and her abiding loyalty to her neighborhood, no matter how often she carps about details. Her loyalty is returned in just the right proportion in a lovely story about neighbors doing right by each other and generations finding unexpected ways to connect.

If I were to complain about anything about the book, it would be the positively miniscule type size of the many conversational asides Fujimoto gives her characters. It’s hard to see how they could be any larger, but they’re an absolute chore to decipher, and the affection the book earns overall makes me not want to miss a word.

(The Stellar Six of Gingacho originally ran in Hakusensha’s Hana to Yume and The Hana to Yume for a total of ten volumes.)

MMF: Barefoot Gen 1 and 2

Before preparing for the current Manga Moveable Feast, I’d only read about a chapter of Keiji Nakazawa’s Barefoot Gen (Last Gasp), the one reprinted in the back of Frederik Schodt’s Manga! Manga! The World of Japanese Comics.

This wasn’t because I was unimpressed with that sample or thought it was in some way unworthy. I mean, you can’t spend any time talking with people who love manga and not have Barefoot Gen come up in the most enthusiastic, even reverent, terms.

No, the reason is that I tend to compartmentalize things. I generally read comics to be entertained on some level, to distract myself from reality. This doesn’t mean I don’t enjoy comics that address dark themes or tragedy. I just prefer a level of distance from the truly hurtful, tragic aspects of life. So an autobiographical comic about the aftermath of the bombing of Hiroshima… well, it’s a lot, you know?

In the first volume, we meet the Nakaokas, the close stand-ins for Nakazawa’s own family. Beyond the deprivations of being average citizens during wartime, the Nakaokas are enduring persecution from their neighbors. Daikichi, the father, is morally opposed to the war, and he’s becoming increasingly frank about it as the conflict drags on. But he’s got a pregnant wife, Kirie, and five children to support, in spite of efforts of their pro-war acquaintances to isolate them and make their lives difficult.

Second-youngest son Gen doesn’t fully understand the source of his family’s woes, though he tries to ameliorate them in kid-like ways. He schemes to find them food and other comforts, and he resorts to violence when the insults against his father and the persecution of his parents and siblings become too much to stand. In the space of a volume, he does gain a better understanding of his parents’ principles and their cost, and he learns to sacrifice for others. That last skill will be essential, as the atomic bomb is dropped on his home town at the end of the first volume.

His town is destroyed, countless lives are lost, and his family is decimated before his eyes. The trauma triggers Kirie’s labor, so Gen is left with terrible grief, horror everywhere, and a mother and infant sister to support and protect. And he’s just a kid. And he’s a kid wading through a sea of horror and death the likes of which no one on Earth had ever experienced before it happened to these people. The struggle to survive goes from difficult to seemingly impossible, and maybe it’s only Gen’s youth and relative innocence that help him through it. He’s not immune to horror and despair, but his father so forcefully conveyed the importance of survival to Gen that he has at least some functional armor, something to keep him plodding along through the sea of bodies, the stench, and the deprivation.

I thought I had grown accustomed to the juxtaposition of cartoon stylization with serious subject matter during my exposure to the work of Osamu Tezuka. Nakazawa was a great admirer of Tezuka’s work, and you can see the influence. That said, I sometimes found the relationship between content and style uncomfortable. Early chapters are sprinkled with Gen’s more innocent antics, juxtaposed with their father’s simmering rage, his bruised and battered face. That rage infects Gen from time to time, and his physical response to injustices is shocking, even grotesque. There’s casual cartoon violence that escalates into sincere, unsettling violence, and I found it challenging to adjust to the shifts.

Either Nakazawa found surer footing in the second volume (or I did) after relative trivialities are literally blown away. Gen still behaves like a child sometimes, but he is a child, and it’s a relief that those responses still live in him somewhere. Even in the midst of all this horror  and with all of these terrible responsibilities, Gen can still be distracted and follow a generous or curious impulse. The weight of circumstances always reasserts itself, but an innocent part of his nature has survived along with his body.

And he’s not a conventional shônen boy hero: friendship and victory aren’t options; the hard work of living a bit longer and making sure the people he loves and still has do as well is the only thing he has left. Beyond the mechanics of moment-to-moment life, like food and water, there’s still injustice aplenty, and there’s the despair of strangers on all sides.

It’s bleak, and at times it’s exhausting to read, though I don’t mean either of those as a criticism. Much as I hate catchphrases like “sharing his truth,” that’s what Nakazawa is doing here, and the force and specificity of it is overwhelming.

I wish I could claim that these volumes have changed my view on comics that speak these kinds of harsh truths, but I can’t. My interest in them is still the exception rather than the rule and probably always will be. But I will finish Barefoot Gen, if only because I feel like I should for reasons that go beyond merely wanting to because it’s a comic I admire. As I said, it’s a lot.