From the stack: Black Metal

In an early sequence in Oni’s Black Metal, a cute girl is reading Bryan Lee O’Malley’s Scott Pilgrim. Brazen coat-tailing, you say? Possibly, but it doesn’t really matter, because Rick Spears and Chuck BB have built their own endearing world with a distinct set of materials. It wouldn’t surprise me to see Scott and company reading and liking the book.

Shawn and Sam are twin orphans with a love for the titular musical genre and contempt for just about everything else. They’ve earned an almost mythical reputation for antisocial misbehavior by the time they enroll in a new junior high school. When asked which twin is the evil one, their gleeful, unison answer is, “We both are.”

But they wouldn’t get in quite so much trouble if stupid, conventional people weren’t quite so provoking. Left to their own devices, they’d probably just find old vinyl, play it backwards in their garage, and head-bang until the break of dawn. Unfortunately, local laws and a well-meaning foster mother force them into contact with horrors like the cafeteria and the mall.

One trip to pre-fab, retail hell does yield interesting results, though. A Frost Axe album provides not only musical diversion but an actual quest for the surly siblings, leading them on an action-packed road trip. Will they feel more at home in capital-h Hell than they did in the suburban equivalent?

It’s a strangely endearing combination of high adventure and low comedy. I’m not a metal fan by any stretch of the imagination, but Shawn and Sam’s enthusiasm for it and the mythos around it is contagious. Spears makes these spooky little thugs very likable, and he surrounds them with a motley crew of friends and foes. BB’s illustrations are of the creepy-cute variety, and they really work for this material. The pages are laced with dark comedy and a weird kind of sweetness that’s right in step with the script.

Okay, so not everybody will be comfortable with a funny comic about kids embracing their satanic heritage. I think Black Metal is good-natured enough to make that a non-issue, though I recognize that mileage will certainly vary.

(Based on a complimentary preview provided by the publisher.)

From the stack: Clubbing

Clubbing, the third offering in DC’s Minx line, is a sneakily ambitious mash-up that almost works. Writer Andi Watson has taken bits from Agatha Christie, Jane Austen, and even Rider Haggard and put them into the hands of a very contemporary young protagonist. It’s not really the heroine’s fault that it ends up being a bit too much and too little at the same time.

Lottie Brooks is a goth fashionista party girl (if such a creature can exist) who’s gone a tiny bit too far. An ill-conceived fake ID has led her to be shipped off to her country bumpkin grandparents for the summer. It could be a ghastly homage to The Simple Life or something equally vapid and distasteful, or Watson could guide her to Learn a Valuable Lesson About Simplicity and its Wisdom, but Lottie, for all of her affectations, isn’t a hopeless brat or snob, and Watson isn’t given to preach. Instead of trying to remake the village in her image, she decides to go along for the ride for the duration of her exile from London.

Lottie’s a surprisingly appealing character in spite of her egregious fashion choices and occasional tendency to pout. She gets in the spirit of things, and she’s reasonably gracious to her new neighbors. That’s a good thing, because Watson hasn’t resorted to portraying them as cookie-cutter yokels. They’re pleasant folks, and city-girl condescension would be lethal. She’s better than that, reserving her tarter remarks for private narration.

Then a body turns up on her grandparents’ golf course. What better distraction could there be for a stranded city girl than a provincial murder? And if she finds romance with the groundskeeper’s hunky, nerdy, golf-loving son, all the better, right?

Not really, unfortunately. The plot is a hash, when you get right down to it. As social satire goes, it’s pleasant enough, but anyone expecting something along the lines of Cold Comfort Farm will be disappointed. The murder mystery consists of Lottie making a string of incorrect assumptions until the climax, which no sane person could have predicted. (Well, no sane fictional person. It struck me as fairly obvious, if not at all reasonable.)

Part of the problem might be illustrations by Josh Howard, which are competent but not soaring. Some sequences, particularly those that hinge on the promise of romance or adventure, never really come across. The conclusion begs for a bravura approach if it’s going to come across at all, and it’s not there. Howard does provide some interesting compositions, and I like his character design for the most part.

Watson certainly gets points for effort here. The whole idea of this kind of mixture of story types seems so right that it gives off a pleasant buzz, and I have a pronounced fondness for this kind of thing. (Have I mentioned lately how much I love the Amelia Peabody Emerson novels by Elizabeth Peters? Probably.) Clubbing doesn’t live up to its potential, though I’d like to see more of Lottie’s adventures.

From the stack: Re-Gifters

A lot of Re-Gifters (Minx) feels like dominoes being set up to fall in an elegant and dramatic fashion. You can see what’s coming without too much difficulty, but the character work is persuasive enough and the art so appealing that it doesn’t really detract. Incredibly charming art helps too.

Mike Carey’s script follows Dik Seong Jen, nicknamed Dixie, as she manages the competing distractions of an upcoming hapkido tournament (she has a black belt in the martial art) and her first serious crush. The object of her affections is WASP-y classmate and fellow hapkido student Adam, who can best be described as Chad Michael Murray as rendered by artists Sonny Liew and Marc Hempel.

Dixie doesn’t do anything by halves, and she decides that the best way to get Adam’s attention is with an extravagant gift that she thinks will speak to their shared interest. It isn’t as meaningful to Andy as it is to Dixie, and she blows her savings and her entry fee to the tournament in the process. She’s got to fix the jam she’s created, getting into the competition and resolving her unrequited feelings in the process.

That she’ll do so is never really in doubt, though Carey throws some additional complications in the mix. Some of them feel like they’re too much. Dixie’s gift to Adam changes hands in an amusingly screwball fashion, but her efforts to get into the tournament take on a deus ex machine quality. And competing isn’t just a matter of personal pride; it could make a big difference for her middle-class family. They’re an appealing group, but the subplot feels superfluous.

What sells Re-Gifters ultimately are the characters and their world. Dixie is an appealing protagonist – impulsive but likable and formidable in her own way. Carey also creates a rich, largely believable world for her, reflecting the challenging mix of race and class of urban Los Angeles and peopling it with engaging characters. It doesn’t even matter so much that the least involving is Adam, who never really rises above the level of an objective.

I’m also crazy about Liew and Hempel’s visuals. The pages are faultlessly lively and expressive, and they stage all of the action with precision and imagination. They keep things moving at a happy clip, glossing over the narrative stumbles that arise.

From the stack: Solfège

Given the amount of praise I’ve heaped on the manga of Fumi Yoshinaga over the years, it seems only fair to note when she doesn’t entirely deliver. And while the concept of “mediocre Yoshinaga manga” still suggests a higher general level of quality than many mangaka could muster, I still found Solfège (Juné) disappointingly average.

In it, a pompous but talented music teacher, Kugayama, takes an interest in a dim but promising young singer, Tanaka. Given his lack of academic promise and musical ability, Tanaka has set his sights on admission to music school. Kugayama overcomes his natural apathy to tutor Tanaka in music theory and arranges voice lessons for the boy with a friend. When Tanaka’s troubled family life threatens to derail his ambitions, Kugayama takes Tanaka into his home.

Of course, their relationship turns sexual, and complications ensue. Surprisingly, they’re the kind of complications you’d expect to emerge from an illicit-by-definition student-teacher liaison. Not so surprisingly, Kugayama feels the loss of their separation more keenly than he would have expected, which leads to some rather dire consequences.

If that all sounds rather linear for a Yoshinaga outing, it is, which is one of the disappointments. There are none of Yoshinaga’s usual narrative meanderings, and the plot ticks along with craft but without much surprise.

Another shortcoming is in the area of characterization. I’m used to Yoshinaga’s creations leaping off the page, and while the portraits here are solid and serviceable, there isn’t much leaping in evidence. Since the cast lacks specificity and quirkiness, the opportunities for character-driven comedy are minimized.

It’s just so straightforward – perfectly competent in execution, but never really coming to life. Anyone expecting a visit to the warmly weird, richly rendered world Yoshinaga usually composes is in for something of a letdown.

From the stack: The Plain Janes

I don’t doubt that there’s a great graphic novel to be made about the healing power of civil disobedience in paranoid times. I don’t think that The Plain Janes (Minx) is that graphic novel, though. It’s too crowded and shapeless.

(Spoilers after the cut.)

It’s not without its strengths, though, and I’ll concentrate on those first. Protagonist Jane has a very believable kind of selfishness. She’s been through a significant trauma, followed by an unsettling relocation from a big city to a small town, so a certain level of narcissism beyond the world-exists-for-me kind that gets pinned on teens can be excused.

She wants to remake herself, and the move presents the perfect opportunity. She doesn’t even have to ditch her old friends, as they’re hundreds of miles away. And while she could easily replace them with a shallow, popular matching set, she opts instead for a more unconventional group – a jock (though not a successful one), a brain, and a drama geek. (I didn’t buy the third for a minute. Anyone that pretentious would rule the drama club with an iron fist, not pout around its fringes.)

It’s not even that Jane likes them as individuals; it’s more that she likes the idea of being part of what she perceives as a group of funky outsiders. They’re like accessories for the new Jane she’s trying on, and they fit with the new life she’s trying to construct. When she’s struck with the idea of remaking the world around her, too, her interest in the other Janes only intensifies. They can help her with her self-prescribed therapy.

That she does end up liking them and drawing them into a group of friends instead of conveniently co-located misfits mitigates Jane’s mercenary intent. Jane’s need to heal is primary, but she’s figured out a way to do it without hurting anyone else. It’s a fairly fine line, but writer Cecil Castellucci stays on the right side of it.

Then there’s Jane’s notion of guerilla art. It would have been problematic if the Janes’ activities had been too sophisticated, but they’re generally a good fit for the “art girl gang.” That results in public art roughly the environmental equivalent of kitten posters, but their hearts are in the right place.

Jim Rugg’s illustrations serve the story well. Character design is particularly solid; the cast look like real people. Settings are solidly evoked as well.

On the down side, there are simply too many elements in play here, and the book is far too short to satisfyingly execute even a third of them. This results in a daunting number of dangling plot threads by book’s end. Life doesn’t lend itself to tidy resolutions, but one or two might have been nice. The jam-packed quality of the book also generates some implausibility, and several things seem to happen simply because there’d have been less story if they hadn’t.

Then there’s the moral simplicity of it all. Classmates aside, community reaction to the girls’ guerilla art is represented by precisely two people. The first is a ridiculous caricature of law enforcement that sweats and snarls and barks out howlers like, “Art is in a museum. Not on the streets.” Issues like vandalism and public safety are singularly unconvincing when argued by this source. The second is Jane’s anxious, over-protective mother. For her, guerilla art is an uncomfortable reminder of actual terrorism, and while she gets a fairer shake than Officer Fascist, her concerns barely make a dent. It’s too bad, because the story could have used more of that kind of nuance.

And while Jane’s selfishness is generally modulated, it can be kind of jarring at points, even verging on cruelty. One sequence demands that she roundly abuse the people who care about her most, and it leaves a bad aftertaste. She also has a tendency to underestimate people who don’t fit into her life-remodel vision, like a gutsy gay classmate or the head cheerleader. (Castellucci makes both more winning and vital than the generically likable Janes, actually, even if the cheerleader is a near-direct lift of Buffy’s Cordelia Chase.)

It may sound odd after some of the preceding paragraphs, but I think The Plain Janes almost demands a sequel. There’s so much unfinished business that it seems designed to launch additional installments (or at least 30 more pages to this one). But it’s not that I’m so intrigued that I need to read more; it’s more a case of being left unsatisfied by the cramped proceedings and subsequent lack of closure.

From the stack: Yurara Vol. 1

We’re in the midst of two mini-surges in licensed manga at the moment: series about people who see dead people, and series created by Chika Shiomi, specialist in beautiful, long-haired butt-kickers. Viz’s Shojo Beat imprint has joined CMX (Canon) and Go! Comi (Night of the Beasts) in the latter wave with Yurara, which offers Shiomi’s take on the former. I like Shiomi well enough, and I’m crazy for ghost-hunter manga, but Yurara gets off to something of a tepid start.

In it, a meek young high-school student, Yurara, is plagued by ghostly sightings. She’s worried that she might be crazy, and almost equally concerned that her intense, seemingly out-of-context reactions to these experiences will result in another friendless school year. Then she meets a pair of handsome classmates who see ghosts too and offer more aggressive responses than freezing in terror or bursting into tears.

Their confrontational approach brings out the long-haired butt-kicker in Yurara, a guardian spirit with the ability to help restless souls move on, or at least get out of Yurara’s assigned seat in class. She’s more benevolent than Mei, who favors burning pesky ghosts, or Yako, who uses water to bar them from their preferred haunting grounds. Her aggressive aspect is largely reserved for grabby, obnoxious Mei, and I can’t fault her for that.

The ghosts the three (four?) youths encounter are pretty generic. They’re malevolent by way of central casting, mostly out of confusion and frustration than malice, and Yurara’s guardian spirit seems to have little difficulty in dispatching them. (This begs the question of why she didn’t start helping Yurara earlier. Maybe it took the knee-jerk, volatile presence of the two boys to actually put Yurara in sufficient danger?)

Without more specific or threatening apparitions, there isn’t much in the way of suspense, and the episodic structure isn’t especially effective. In her other series currently available in English, Shiomi throws her heroines into long-form peril and keeps them at the center of the action. In spite of her titular status, Yurara spends most of her time on the sidelines, sometimes even in her own body. Without a driving supernatural narrative, that leaves the seedlings of an unpromising love triangle to keep the story moving. Neither aloof Yako nor outgoing (and jerky) Mei presents a particularly desirable alternative.

Yurara has the ingredients of an entertaining series, but their current combination isn’t very effective. As things stand, readers have more engaging choices in the ghost-hunting genre and in Shiomi’s own catalogue.

(This review is based on a complimentary copy provided by the publisher. The first volume of Yurara is scheduled for release on June 5, 2007.)

From the stack: Flower of Life Vol. 2

In a comment, Danielle Leigh said the following about Fumi Yoshinaga’s Flower of Life:

“(which I think is even better than Antique Bakery by some act of god or Yoshinaga)”

It sounds kind of like madness or blasphemy, but after reading the first two volumes of Flower of Life over and over and giggling like a fool, I think I would go so far as to say the series is as good as Antique Bakery, though in different ways.

Flower is certainly funnier. The comedy might lack the degree of nuance of Yoshinaga’s work in Antique, but jokes come thick and fast and are entirely successful. I don’t think I’ve ever been as tempted to scan and post sequences from a book, and the only thing stopping me is the fear that I would spoil Yoshinaga’s carefully constructed punch lines. I can’t remember the last time I’ve laughed out loud reading a comic as often as I have with Flower, particularly throughout the second volume. The jokes don’t just work – they work over and over.

Flower doesn’t quite have the emotional weight of Antique. That makes sense, as the characters are younger and have accumulated fewer scars. Their feelings are much closer to the surface, sweetly and hilariously so, which makes for a comparatively raucous affair. Their enthusiasms are so numerous and so fluid that the book moves along at an amazing clip.

The lack of accumulated emotional baggage also makes Flower less structurally complex than Antique, with its carefully placed callbacks to earlier moments that gain depth and resonance as the characters reveal themselves. But the clearer canvas also allows Yoshinaga to play with youthful emotional extremes, and the characters ping off of each other in surprising, endlessly appealing ways.

And Flower’s teen-comedy trappings really bring out Yoshinaga’s gifts as a parodist. Much of the second volume is devoted to that classic scenario, the school cultural festival, but Yoshinaga layers it with so many overturned expectations that it might very well feel like the first time you’ve ever seen one in a manga. But if Yoshinaga’s instincts for comedy have never been on better display, she’s just as generous with character development as ever.

While Antique Bakery offers deep, often unexpected pleasures that reveal themselves over time, Flower of Life piles almost everything right on the surface, and it’s an absolute joy. They’re different animals, but they’re equally, distinctly delightful.

From the stack: Maggie the Mechanic

One of the first things that struck me about Jaime Hernandez’s Maggie the Mechanic: A Love and Rockets Book (Fantagraphics) is how many qualities the title character shares with the stereotype of a shôjo heroine.

She’s clumsy, spacey and boy-crazy. Her romantic notions and general haplessness lead her into absurd situations, and while she’s prodigiously gifted in a particular field (mechanics, in this case), her lack of confidence keeps her from excelling. She even gets her own variations on the upskirt phenomenon.

Another thing that struck me early was how little the fantastic genre elements in these early stories bring to the party. How, I asked myself, can stories with dinosaurs, rocket ships, super-heroes, evil billionaires, lady wrestlers, and civil wars be so boring?

Take the first long-form story in the collection, “Mechanics.” Maggie has joined her crew (including dreamy celebrity wrench-wrangler Rand Race), and Hernandez heaps the trip with genre elements – mysterious industrialists, tribal legend, tropical disease, political unrest, lady adventurers, you name it. It’s told in a series of letters home to Maggie’s friends, which mostly serve to demonstrate how ill-suited she is to serve as the center of this kind of story. She spends most of her time waiting for things to happen. Maybe that was the point, but I felt like it took ages to make it, and I ended up excessively eager to see brief interludes with the recipients of Maggie’s letters.

A second, similar adventure, “Las Mujeres Perdidas,” is much more effective. The genre elements are scaled back, and Maggie takes a much more active role. Hernandez strips her of some of her illusions of high adventure and romance, but he does so without cruelty or condescension. It’s not that Maggie can’t survive this kind of madness, but the experiences fail to satisfy. Instead of reducing the friends back home to a bemused audience, Hernandez illustrates how much they care about Maggie. There’s an emotional core and a seriousness of potential consequence that “Mechanics” lacked, and it indicates a transition from genre mash-ups to emotionally driven narrative.

And god, the transition is welcome, because I never like Maggie as much as when she’s interacting with the folks back home. Not to mention the fact that I absolutely love the folks back home.

There’s Maggie’s best friend, Hopey, a feisty punk-rocker with a complex emotional core that pings nicely off of Maggie’s own. Underneath the goth-supernatural trappings, Izzy is a genuinely haunted soul, though often funny and generous. Penny Century is a hoot – a sexpot would-be superhero with a playful spirit and a rapacious hunger for life. Pretty much everyone in Maggie’s everyday life makes a vivid, specific impression, putting them miles ahead of the outsized figures of her adventures as a mechanic.

By the end of the volume, Hernandez seems to have settled his focus on this rowdy, emotionally layered crowd. If he sticks with them and keeps the wackiness on the margins, I’ll be with them for the long haul.

From the stack: Escape from "Special"

Melissa, the protagonist of Escape from “Special” (Fantagraphics), is an odd sort of fusion of Dawn Wiener from Welcome to the Dollhouse and Daria Morgendorffer. If Daria is the acerbic iconoclast one wishes one had been, and Dawn is the needy abuse-magnet one fears one was, Melissa is probably closer to the reality.

She’s ill-equipped for the average school environment, outspoken and bright but miles behind other students because of time spent at an experimental school too respectful of self-esteem and self-directed learning to actually teach anyone anything. Placed first in her new public school’s remedial group, then pegged as brilliant thanks to the wonders of standardized testing, Melissa has seen the various disadvantages of being “special,” and she’d much rather be normal.

She’s alternately repulsed by convention and frustrated by her inability to adhere to it; her disapproval isn’t a mask for jealousy so much as its uncomfortable companion. Her contempt for schoolyard social norms is genuine, but so is her sometimes scorching need to adopt them, or at least pass.

Miss Lasko-Gross tells her story in a string of short vignettes, not all of which dwell on Melissa’s social struggles. We meet Melissa’s permissive, relentlessly positive parents, Jacqui and Tod, who take her to ashrams and on folk-band tours. There encounters with her child therapist, among my favorite scenes in the book, that Melissa views with all of the enthusiasm of a captured member of La Résistance. The diversions give Melissa some very welcome roundness as a character.

At the same time, it seems like Lasko-Gross is more of an observer than a storyteller. Appealing and effective as the vignettes are, they don’t accumulate into an entirely solid narrative. In a sense, that feels right, as the kind of messy, everyday life Lasko-Gross is portraying doesn’t lend itself to measured narrative momentum. But I still don’t think the book entirely overcomes its casual structure.

It does leave you with a vivid, indelible, ultimately sympathetic character in Melissa, though. Her blunt observations, rebelliousness and frustrations are presented with frank intelligence and rueful humor, and Lasko-Gross has a real knack for rendering pre-teen miseries (real and perceived) without a trace of condescension.

From the stack: Train + Train Vol. 2

Before I got the chance to review the first volume of Train + Train (Go! Comi), Katherine Dacey-Tsuei said pretty much everything I had planned to say, but better:

“On the plus side, the series boasts action-movie pacing and a rogue’s gallery of characters that includes a nun with a bright future in the WWE, a dead ringer for Disney’s Beast, and a badass heroine with a bottomless appetite. On the down side, the art is unremarkable; the character designs are as forgettable as the sparsely sketched settings, and the action sequences fall flat.”

The second volume is an improvement on the first, in the sense that the strong elements are reinforced while the weak ones at least don’t experience a decline.

Writer Hideyuki Kurata shares illuminating bits background on tough, adventuresome runaway Arena Pendleton. I often find that a creator’s urge to explain a character’s more belligerent aspects has the tendency to minimize them. That’s not the case here; Arena’s still endearingly take-no-prisoners in her approach, and having a better sense of how she came by her disposition actually functions to make it more appealing.

Subplot development takes some steady steps forward, which is welcome. Members of the supporting cast get some additional roundness, and Reiichi (Arena’s unwilling traveling companion) begins to display the rudiments of a spine.

Art by Tomomasa Takuma is still resolutely competent, though. I don’t quite understand how a story about an allegedly white-knuckle world tour can look so drab. The first destination on the Special Train’s educational odyssey is pitched as a sci-fi Las Vegas, but visual interest is confined to a few fairly generic establishing shots, followed by page after page of nearly nonexistent backgrounds. The story all but begs for gonzo illustrations, but Takuma’s approach is too restrained by half.

But I do like Arena a lot, and the rest of the Special Train gang is growing on me at a satisfying rate. I sincerely hope Takuma demonstrates more artistic energy in the future. As it is, I’d be tempted to just read the novel that inspired the manga and fill in the pictures with my imagination.

(This review is based on a complimentary copy provided by the publisher.)