From the stack: Kimmie66

Most of the books DC’s Minx imprint has published to date have felt like drafts to me, one or two serious edits away from seeming really finished. The notable exception is Re-Gifters, one of my favorite books of this year. Now it’s been joined by Aaron Alexovich’s Kimmie66. I’m not saying that it’s a great book, but it at least feels like a completed graphic novel.

First of all, it’s got a proper story, with a beginning, middle and end, and enough sidelines and flourishes to keep it from feeling too mechanical. It never goes off the narrative rails, and it executes its premise with welcome coherence and diligence.

It follows Telly, a 23rd Century, 14-year-old girl who spends most of her time in virtual reality. Lest you think she’s too much of a geek, this is a common, even pervasive pastime in the future. There are niche environments for just about every taste, and Telly favors the goth pastures of Elysium. The pleasures of online escapism are tainted when one of her closest virtual friends, the titular Kimmie, sends Telly a suicide note. So why does Kimmie keep popping up in various virtual neighborhoods?

Alexovich takes good advantage of the vagaries of online friendships as the mystery unfolds. Is Kimmie really dead? Should Telly violate her privacy by trying to match a real person to the avatar? Telly’s investigation is constructed well, and she doesn’t demonstrate any skills or insights that tax credibility.

Not all of it works perfectly. There’s apparently a ban of some sort on frequenting more than one niche community, though I’m never really sure why. Kimmie is never really a vivid presence, so the revelations about her on- and offline lives don’t have as much weight as they seem like they should. The characters generally have distinct voices, but some of the invented future slang is a little clumsy. And there are some weird little things that stand out. (Anyone can sink into an immersive VR environment but they still wash dishes by hand? “Homo” is still a slur 200 years in the future? The work of Patrick Swayze has survived the test of time?)

But it does hang together when all is said and done, and Alexovich is a very talented illustrator. His character designs are particularly appealing, and the virtual landscapes are interesting.

It sounds like I’m damning the book with faint praise, and I have to admit that’s partly true. Noting that a book seems ready for publication isn’t that big of a compliment, and it might not seem particularly noteworthy from another publisher or imprint. But it does seem to buck the trend of the current roster of Minx books, and it’s perfectly competent work on its merits.

From the stack: Fox Bunny Funny

“You looking for an answer or an argument?”

— Birdie Coonan, All About Eve

With its adorable animals and wordless storytelling, Andy Hartzell’s Fox Bunny Funny (Top Shelf) could be mistaken for a simple allegory about being true to yourself. It’s a lot creepier and more complex than that, with none of the certainty allegory usually offers.

It’s about a fox who, against all societal norms, yearns to embrace his inner bunny. His family is aghast, and truth be told, so is the fox. Received knowledge tells him he’s a freak, and the conflict between his deepest feelings and the prevailing culture can be agonizing. Hartzell certainly doesn’t flinch away from illustrating the manifestations of that conflict, and the consequences of the fox choosing to pass for “normal” are gruesome in ways that take full advantage of the Wild Kingdom dynamic.

In other words, Hartzell is blending human concerns without fully anthropomorphizing his cast of critters. It’s tricky storytelling, though its cleverness and visual appeal don’t diminish or trivialize the subject matter. Anyone who’s read a fair amount of the work of Osamu Tezuka will recognize the juxtaposition of familiar, even friendly cartooning tools with deeper, darker issues.

And Hartzell steadfastly refuses to fall back on moral clarity. If the fox’s attempts at passing tear him apart, his path to transformation is also challenging and frightening. Polarity and anxiety aren’t only found in the rigid constructs of fox versus bunny; the gray area, the place where creatures are freer to express and explore, has its own difficulties and sometimes contradictory rules.

It’s a challenging piece, one that Hartzell has executed with emotional frankness and a wonderfully fluid design sense. He seems to want an argument, and he sets the stage for a rewarding and complicated one.

From the stack: Muhyo and Roji's Bureau of Supernatural Investigation

Quirky private investigators helping people with supernatural difficulties? In theory, I’m exactly the target audience for Yoshiyuki Nishi’s Muhyo and Roji’s Bureau of Supernatural Investigation (Viz – Shonen Jump), because I’ve repeatedly demonstrated my fondness for these kinds of stories. The reality is slightly more complicated, because Nishi’s take lacks the specificity and quirks of books like The Kurosagi Corpse Delivery Service (Dark Horse) or Omukae Desu (CMX).

It has a fun premise. Creepy, tiny Muhyo is an executor of “magic law.” He’s entitled to hand down gruesome sentences on spirits of varying degrees of malevolence, and he takes a certain delight in messing with the heads of the living and the dead. Roji is his dorky, good-natured clerk, trying to work his way up the magic law ladder and keep Muhyo from scaring away all of their clients.

As a comedy duo, they’re functional but unexceptional. They don’t have the depth of character to really nail the jokes. That leaves most of the entertainment heavy lifting to their clients and cases.

The series is on firmer ground there. Nishi comes up with some nifty and varied hauntings, and there are some nice shivers in the individual chapters. (Is there anything spookier than a possessed doll?) There’s next to no gore in the illustrations, but Nishi has great visual imagination. The set pieces demonstrate a neatly gruesome energy.

As these kinds of series go, it’s not the best. (That would be Kurosagi, followed closely by the too-short Mail, also from Dark Horse.) But it’s pretty good, and with more attention to character, it could notch up to really good.

(Based on a complimentary copy provided by the publisher.)

From the stack: Aventura

Shin Midorikawa’s Aventura (Del Rey) falls into the category of what I call “If you say so” manga. By that I mean that the underlying mythology is generally impenetrable to me, no matter how carefully the manga-ka tries to articulate it.

In this case, it’s magic. The series takes place in a school dedicated to the subject where students are divided into two categories – wizards and swordspersons. Scruffy redhead Lewin Randit is on the hack-and-slash track, though it’s not his first choice. Unfortunately, he seems to have no magical aptitude whatsoever outside of some minor pyromaniac tendencies.

In spite of the segregation, he meets a budding witch and wizard in the school library, and they form a solid friendship. Yes, it’s three youngsters, two male and one female, navigating magic school together, and Lewin has an odious, Draco Malfoy-esque rival, though the similarities to Harry Potter pretty much end there.

For one thing, Aventura is a lot more sincere. There’s nothing particularly antic going on, and daily life seems to consist of lots of long talks about following dreams and being true to yourself. The magical content is beyond my ability (or desire) to fully comprehend as well, much more theoretical than practical. I think it has something to do with earth, wind, fire and water, but it seems vastly more complicated.

It’s gorgeous to look at. Midorikawa’s illustrations are eye-poppingly detailed and generally flow well. I just wish they were in service to a more gripping story.

(Review based on a complimentary copy provided by the publisher.)

From the stack: Scott Pilgrim Gets It Together

At this point, I’m pretty sure you either like Bryan Lee O’Malley’s Scott Pilgrim series (Oni Press) or you don’t. There’s nothing in the fourth volume, Scott Pilgrim Gets It Together, that’s likely to change your opinion either way. For me, that means another delightful installment of comedy, action, romance and cheerful absurdity in a wonderfully cohesive package.

That doesn’t mean there aren’t surprises in the new chapter. As the title suggests, the titular twenty-something is brought up short by some shocking new developments – the specter of gainful employment, shelter, and emotional maturity. O’Malley manages this without shifting the tone at all, keeping things antic and sweet. He juggles his large cast with skill, mixing and matching in sneaky, amusing ways and introducing appealing new characters.

This series is just pure pleasure for me. It makes me giddy-happy in the same ways as Love Roma, Yotsuba&! and Empowered, with a gifted creator picking from a grab-bag of narrative elements and making them all work together beautifully. I just love this book.

(This review is based on a preview proof provided by the publisher, though I’m totally buying it when it comes out on Wednesday, Nov. 15.)

From the stack: Johnny Hiro

It seems like mash-ups of genres are the hot new genre. If I was forced to recommend just one from the growing throng of comic-book examples, it would probably be Fred Chao’s Johnny Hiro (AdHouse Books). It makes imaginative use of its source material without a trace of hipper-than-thou cynicism, features endearing and sympathetic characters, and is genuinely funny in its own right.

Johnny and his girlfriend Mayumi are much like any other young urban couple navigating life in the Outer Boroughs. They work too hard, wish they had a better apartment, and struggle to make time for each other in the face of competing demands. Since those competing demands include giant monsters on the rampage and gangs of vengeful sushi chefs, their struggles are a bit heightened.

Not too much, though. There’s something charmingly everyday about the craziness Johnny and Maiyumi encounter, and that’s because the couple is so functional. They love and trust each other, and they make choices based on that connection. Chao helps put the lie to the argument that happy couples make for boring stories.

That’s partly due to the care Chao takes in portraying the mundane aspects of their lives. For every scene of improbable and exciting derring-do, there’s something equally recognizable and poignant. In the second issue, Maiyumi settles into the couple’s new sublet as Johnny tries to snag a lobster for the highly-strung chef of restaurant where he busses tables. The antic and the down-to-earth sequences are equally effective and mutually supportive in the narrative as a whole.

Chao’s illustrations execute this balance perfectly. It’s great fun watching a giant ape peek into the window of Maiyumi’s office or watching Johnny scramble up a fire escape as cleavers fly. It’s also delightful to see the way Chao invests something as familiar as an apartment walk-through with wit and warmth. (I could probably read an entire comic about Maiyumi introducing herself to the cats that come with their new one-bedroom.)

Things never stray too far into the realm of meta-commentary, even with potentially jarring celebrity cameos. I was pleasantly surprised that a first-issue drop-in from New York City Mayor Michael Bloomberg didn’t derail things entirely. A second-issue visit from Vogue food editor Jeffrey Steingarten is even more organic and effective, though that might owe to my fondness for Iron Chef America.

The highest compliment I can pay to Johnny Hiro is that it reminds me very favorably of Avenue Q, that snarky-sweet Broadway riff on Sesame Street that deserved every Tony Award it won (and more besides). While Chao’s approach is gentler, he strikes quite the same balance between pop-culture fluency and genuine feeling.

(This review is based on complimentary copies provided by the publisher.)

From the stack: The Umbrella Academy: Apocalypse Suite

I don’t think it was the actual pitch for The Umbrella Academy: Apocalypse Suite (Dark Horse), but I would love it if it went something like this: “What if some of the kids from Edward Gorey’s The Gashlycrumb Tinies survived and became super-heroes?” The book has something of the same morbid sweetness, and it’s extremely likeable.

The book owes a fair amount to Alan Moore’s League of Extraordinary Gentlemen and that trio of mini-series Grant Morrison wrote for Vertigo a couple of years ago, with high-concept craziness and a retro-adventure feel. But those are balanced out by a quirky sense of humor that owes more to The Venture Brothers. And the influences cohere into something distinct, if not groundbreaking.

Anyway, the plot: forty-three infants are born simultaneously under bizarre circumstances. A crusty old genius-adventurer adopts as many as he can and raises seven of them to save the world. (“From What?” newspapers wonder.) They make their debut when the Eiffel Tower starts throwing visitors to the ground below. Time passes and the group drifts apart, though circumstances conspire to bring them back together.

Nothing mind-boggling there, but the execution is just about faultless. Wray is a witty, imaginative writer. The dialogue is fluid and funny, and he’s written some appealingly crazed bits for Bá to draw. Pardon the gushing, but Bá’s illustrations for this kind of genre pulp are just pitch perfect – energetic, funny, moody, explosive, bizarre. Whatever the script demands, Bá delivers with just a little something extra.

The craft on display makes up for the fact that the characters aren’t developed very well. At this point, they’re highly functional archetypes, and Wray and Bá could probably get away with that for several more issues. I hope they build some more layers in as the story progresses, but I could be quite content with the book’s status quo. It’s great fun.

From the stack: Manga: The Complete Guide

As Chris Butcher noted, there’s a whole lot of manga shipping every week. (Okay, so The Beguiling isn’t exactly representative of the average comic shop or even chain bookstore. It used to be the only place in North America where you could order books from Fanfare/Ponent Mon online.) Still, it’s a crowded field, and it never hurts to have a reference.

So what a handy coincidence that today marks the arrival of the eagerly anticipated, slightly delayed, wonderfully useful and readable Manga: The Complete Guide by Jason Thompson (Del Rey). Thompson and some colleagues have assembled a staggering number of reviews of basically every Japanese comic available in English at the time of publication. They’re well-written, succinct, and provide a clear sense of what the title has to offer (or what it fails to deliver).

Beyond that, there are informative pieces on different categories and genres, discussion of the history of manga, and profiles of some of its greatest creators. If Paul Gravett’s Manga: Sixty Years of Japanese Comics is the ultimate introduction to the category (and I think it is), The Complete Guide is the ultimate user’s manual. It’s something that every library could use (and stock on its reference shelf), and it would be a great resource for retailers who want to start stocking more manga but may not know where to start.

It’s also terrific for fans. Aside from making me feel shockingly behind in my reading, it’s provided a potentially financially devastating number of additions to my “to read” list, which wasn’t exactly anemic to begin with. And it’s just plain fun to read. (The only thing I might have added is an appendix that listed books by rating, so that all of the four-star books were name-checked in one place.)

I’ve collected links to interviews, reviews and previews of the book after the jump. If I missed yours, just let me know in comments or via e-mail, and I’ll be happy to add it.

Interviews with Jason Thompson:

  • Flipped
  • PWCW
  • Comics in the Classroom
  • The Comics Journal
  • MangaCast
  • Patrick Macias
  • Reviews of the book:

  • Ferdinand at Prospero’s Manga
  • John T. at Mecha Mecha Media
  • Readilbert at MangaCast
  • Matt Blind at Comicsnob
  • Katherine Dacey-Tsuei at Manga Recon
  • Carlo Santos at Anime News Network
  • Steve Raiteri at The Library Journal
  • Kevin Melrose at Blog@Newsarama
  • Erin F. at Manga Recon
  • Julie at Manga Maniac Cafe
  • Other links:

  • Jason Thompson on “Best Worst Manga” (Part One)
  • Thompson on “Best Worst Manga” (Part Two)
  • Thompson on “Top Ten Manga for Newbies”
  • Otaku USA, Thompson’s regular gig
  • Thompson explains the super-hero/shônen connection at Blog@Newsarama
  • From the stack: Good as Lily

    I wish I could say that I liked Good as Lily, the final book in the first wave of books from DC’s Minx imprint. But I can’t, and I don’t think I can even say it’s very good.

    It’s written by Derek Kirk Kim, creator of the marvelous, deservedly award-winning Same Difference and Other Stories (Top Shelf). Maybe my appreciation for that book left my expectations unfairly high, but Good as Lily is clunky in just about every respect.

    It’s about an 18-year-old girl named Grace whose birthday is slightly marred by a conk on the head from a piñata. After she comes around, she finds herself surrounded by variously aged versions of herself at six, 29, and 70. How will she manage this wacky development and keep the school play alive?

    (Spoilers after the cut.)

    The answer is, “Blandly,” for the most part. One of the major problems is that Grace, though pleasant enough, doesn’t inspire you to wonder what she’ll be like years down the road, or to be curious about what she was like in the past. The other Graces are more types than characters, and it’s hard to determine precisely what 18-year-old Grace is supposed to be taking away from this strange encounter. She’s not at any particular crisis point, either anxious about the future or dwelling on the past.

    The let’s-put-on-a-show plot is rendered largely irrelevant by its predictability. When budget woes force the school district to cancel the school play, 29-year-old Grace convinces the troupe to fund it themselves. (As an aside, I don’t think plucky kids funding their own arts activities teaches school administrators anything other than that the arts will take care of themselves, and that individual passion will absolve them of the responsibility of providing varied activities.) Screwball mishaps ensue, mostly to give illustrator Jesse Hamm something lively to draw.

    And there’s a Mean Girl wedged into the narrative, mostly for the sake of having a Mean Girl on hand to get her comeuppance. If Minx wanted to be really daring, they’d write a book about a pretty, popular girl laboring under the tyranny of nerds.

    I’m left with the impression that Kim is writing down to his audience, which is unfortunate and unnecessary. There’s a distressing amount of expository dialogue to prop up slim characterization. People tell each other how wonderful and interesting they are, though there’s little in terms of action that lets them demonstrate those qualities.

    That’s not to say that there aren’t a couple of great-ish scenes in it. There’s a graveside memorial that hints at a much more interesting graphic novel (and explains the title). Another scene deftly portrays unintentional parental cruelty. Both of these sequences have real teeth; they’re challenging and layered. They’re also relatively incidental to the book as a whole, and they make the rest of it look worse.

    If you really want to give a teen a great graphic novel, track down a copy of Same Difference. It may not be written specifically for them, but I think they’ll find it a lot more satisfying.

    From the stack: The Ride Home

    There’s nothing like a good quest to drive a graphic novel, and the central plot in Joey Weiser’s The Ride Home (AdHouse Books) serves admirably. Nodo is a van gnome, happily occupying a family’s broken-down wheels until a fateful day when they take the cat to the vet. He escapes the keyed-up feline only to find himself lost and homeless in an urban landscape.

    As in all stories of this type, he makes friends, foes and stumbles across the possibility of romance during his search for his misplaced home. Weiser populates the urban landscape with repurposed fantasy figures who’ve found their own niches in a modern setting. There’s a river dragon who’s relocated to run the city’s sewer system. A group of gnomes have set up housekeeping in the park and are appalled at Nodo’s modern ideas of habitation (and his hat), offering the sure-to-be-irresistible prospect of “righteous twelve-hour work days, and gnomish tradition.” Then there are the hungry junkyard trolls.

    But there’s also Flora, a spunky gnome who lives in a station wagon. She offers Nodo shelter and assistance while he hunts down his red van, patching him up when his quest goes astray.

    You don’t need a map to see where it’s all going, but Weiser is generous with wit and warmth, keeping the familiar from becoming stale and sprinkling in unexpected twists and turns. He resists the urge to overstate his story’s morals, letting them unfold in a cheerful, episodic fashion. It’s an extremely friendly book, but it never overdoses on sentiment or cuteness.

    Weiser has got a clean, appealing style of illustration, focusing on charming character design and some exciting set pieces. My favorite intersection of both is probably the one involving a helpful herd of cows with a keen ear for pathos. (Just trust me on this one.)

    While Weiser has several mini-comics under his belt and has contributed to some high-profile anthologies like the Flight books, The Ride Home seems to be his first full-length graphic novel. It’s an extremely accomplished debut, and more importantly, it’s an awful lot of fun.

    (This review is based on a complimentary copy provided by the publisher.)